> Forest of True Sight > Questions & Answers Reload this Page Runes
Reply
Old Jul 18, 2005, 07:50 PM // 19:50   #1
Academy Page
 
Join Date: Jul 2005
Advertisement

Disable Ads
Wink Runes

Im really sorry if you guys have heard this a lot, but what are all the functions of runes? Are they worthwhile to have? Are they permanent or not? When and where do you use them? I've been told about them, but I'm still really confused as to how they work. Thanks again guys. E8D
GoblinFlesh is offline   Reply With Quote
Old Jul 18, 2005, 07:54 PM // 19:54   #2
Ascalonian Squire
 
Join Date: Jun 2005
Guild: Swizzelstick
Profession: E/Me
Default

They are definatly worth while to have. Runes provide a bonus to one attribute to be equipped on one piece of armor. While you wear the armor enhanced by a rune, the effect is permanent. I'd suggest at least a minor rune in every attribute you use.
Squrl Boy is offline   Reply With Quote
Old Jul 18, 2005, 07:59 PM // 19:59   #3
Academy Page
 
 
Join Date: May 2005
Location: England
Guild: New Dragons
Profession: W/Mo
Default

Runes are used on armor. Minor Runes give 1 skill point each for your Primary attributes. Major runes give much more but at a great cost to your Health, eg -50.
Upgrades are used on weapons, & can seriously improve them.
hotspur is offline   Reply With Quote
Old Jul 18, 2005, 07:59 PM // 19:59   #4
Desert Nomad
 
Sofonisba's Avatar
 
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
Default

When you get better armor, try using an EXPERT salvage kit on the old armor with the rune on it - you might get that rune back to use on the new armor. (Sometimes it doesn't work though!)
Sofonisba is offline   Reply With Quote
Old Jul 18, 2005, 09:13 PM // 21:13   #5
Academy Page
 
Join Date: Jul 2005
Default

Which rune do you find the most beneficial for a fire elementalist like myself?
GoblinFlesh is offline   Reply With Quote
Old Jul 18, 2005, 09:55 PM // 21:55   #6
Desert Nomad
 
Ultimate_Gaara's Avatar
 
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
Default

well if your using fire element then you should use a elementalest rune of fire magic or what not...
Ultimate_Gaara is offline   Reply With Quote
Old Jul 18, 2005, 10:01 PM // 22:01   #7
Academy Page
 
Join Date: Jul 2005
Default

thanks....what about adding mana points?
GoblinFlesh is offline   Reply With Quote
Old Jul 18, 2005, 10:05 PM // 22:05   #8
Academy Page
 
Join Date: Jul 2005
Default

by mana of course i mean energy, sorry about that
GoblinFlesh is offline   Reply With Quote
Old Jul 18, 2005, 10:30 PM // 22:30   #9
Jungle Guide
 
Join Date: May 2005
Default

Runes don't add energy. However, if you're an Elementalist, you can use a rune of Energy Storage, which would give you energy.

Since no one explained runes comprehensively, I'll try:

Runes are items that you can permanently apply to a piece of armor. You can have up to 5 runes in total, one for each piece of armor. Once you apply a rune to a piece of armor, you can often get the rune back by using an Expert Salvage kit on the armor, which will destroy the armor. You can replace a rune with a different one by applying the new rune.

There are three Runes (a Minor, a Major, and a Superior) for every single Attribute in the game. In addition, Warriors can have a Rune of Absorbtion. You can only use a Rune of your primary class. An E/Me can only use Elementalist Runes, not Mesmer Runes. Vigor Runes can be used by any class.

Vigor Runes:
Minor - +30 Health
Major - +41 Health
Superior +50 Health
Warrior Runes of Absorbtion:
Minor - -1 Damage Taken
Major - -2 Damage Taken
Superior - -3 Damage Taken
All other Runes:
Minor - +1 Attribute
Major - +2 Attribute, -50 Health
Superior - +3 Attribute, -75 Health

The only Runes in the game are Vigor, Absorbtion, and Attribute.

Runes do NOT stack. The highest level rune is the only one counted. If you have a Minor Rune of Fire Magic, a Major Rune of Fire Magic, and a Superior Rune of Fire Magic, you will only have +3 Fire Magic.

Major Runes are generally regarded as a waste, since for only 25 health more, you can have an additional point.

Last edited by theclam; Jul 18, 2005 at 11:37 PM // 23:37..
theclam is offline   Reply With Quote
Old Jul 18, 2005, 11:03 PM // 23:03   #10
Academy Page
 
Join Date: Jul 2005
Default

wow, thanks
GoblinFlesh is offline   Reply With Quote
Old Jul 18, 2005, 11:11 PM // 23:11   #11
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

Vigors are 30/41/50, not 30/60/90.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Old Jul 18, 2005, 11:37 PM // 23:37   #12
Jungle Guide
 
Join Date: May 2005
Default

Quote:
Originally Posted by Ensign
Vigors are 30/41/50, not 30/60/90.

Peace,
-CxE
That's what I thought, but my guildies told me 30/60/90. Now I have to go brag to them about being right.
theclam is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
bobmcclune Questions & Answers 10 Nov 08, 2005 03:51 PM // 15:51
Steel enigma Sell 0 Oct 13, 2005 03:01 PM // 15:01
Black Forsaken Sell 0 Jul 02, 2005 04:30 AM // 04:30
WTS: Superior Air/Water runes, other runes, gold shields, various rare & magic wands secretsmg Ventari's Corner 4 May 26, 2005 08:13 PM // 20:13
WTB: Necro Death Magic Runes and Vigor Runes Mav Ventari's Corner 2 May 17, 2005 09:35 PM // 21:35


All times are GMT. The time now is 06:58 PM // 18:58.